![]() ![]() I left out some of the things that I probably shouldn't have - getting to know your snap options (join to smooth node, join to cusp node. It's certainly not the nicest knot - putting the right amount of time in during your design phase will help you the most here. That was me rushing through it, to give you an idea of how it can go. Then selectively rejoin and clean up (I haven't cleaned up). ![]() ( )įor each of these two pairs, I used difference, and reunited the groups of shapes, selectively deleting some so that the shape would look right. Then I made two copies of the paired cords, one with the left cord on top, one with the right cord on top. Make them different colours, and low opacity You might not want symmetry.ĭuplicate, flip horizontal, and position them so they approximate what you want to see. I picked my favourite 'half' of the line, got rid of the remaining nodes, and duplicated it, and flipped it, and rejoined the mid nodes for symmetry. I drew a base line for t he cord in the middle of my sketches, simplified it with ctrl-L, didn't love it, so I used some ellipses to better approximate the shape I wanted. I rough sketched the inner teardrop shape, and the outer bulk shape of just one cord. You can trace, or estimate the cord flow from your picture. These knots don't have to follow celtic knotwork 'rules' and can teach you about the flow of real world knots / help you read knot diagrams and recreate them. When you constrain knotworks, then you start to get some of the compact figures you're probably looking for.Īlternatively, try tracing knots from knot tying tutorials. The large, flat tutorials probably won't get you exactly what you're looking for, but they do a good job of introducing the flow of knotwork. Look up some (Celtic) or otherwise knotwork drawing tutorials (eg on youtube). You have a 3D knot in front of you, it probably won't translate perfectly to a 2D knot. One trick to drawing knotwork is to understand the underlying shapes of the individual pieces of the knot. I like doing things in inkscape, because I can usually do nice things fast. Shortcuts in node editing that might be useful: -double click on a path to add a node -click on a node and hit backspace to delete a node My favorite thing to do with that tool is draw my path as a bunch of straight line segments and then adjust them to be curved after the fact with the node editor tool. For really clean lines, you can skip freehand drawing all together and use the Bézier curve tool. For a bit more precise control, you can go in with the node editor tool on a path you’ve already drawn and clean it up by hand, adjusting node handles, deleting nodes, and dragging curves until it’s where you want it. You can simplify a path after you draw it using ctrl+L. ![]() There’s actually a smoothing setting along the top toolbar when you have the pencil tool active that lets you adjust how much Inkscape smooths out your lines when you draw them. If you’re drawing freehand with the pencil tool, you can do many things to smooth out your lines. You’ve got some options, and which option is best just depends on the outcome you want and what workflow you jive well with. ![]()
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